![]() The game also doesn't seem to want to load at all with the Melon core. I load up the ROM (NDS File) onto the DeSmuME. Please contact the moderators of this subreddit if you have any questions or concerns. Index Support Cant Press New Game when playing Pokemon Black/White/Black 2/White. Use the navigation to list the collection of ROMs for each console or see the game tags for exact titles. The games are cross-platform so you can download ROMs and play on all devices including desktop and mobile. Pick an emulator and load the ROMs in maximum quality. I am a bot, and this action was performed automatically. 2 ROM, what I found that worked for me was to stop using the OpenEmu emulator, and download the 9.11 DesMume and migrate your battery save there. Web-based browser emulator games are also available to play online. Zero's Black & White Starter Editor v1.0.2.1. Please try the program (and with caution) and report here if there's any bugs. Credits: - Andibad, for all the information on where to edit. v1.0.2.1 - Should really fix the issue of loading different region's ROM. Please read the rules before posting again. v1.0.2 - Fix the issue of loading different region's ROM. Dunno if there's anything else that could be done about it if it's an emulator glitch, since the desmume devs seem extremely uninterested in supporting the DS Pokemon games. This includes links to hacked ROMs (use patches instead), and mentioning the names of piracy sites. So you can fix it by just running the game at its native resolution, but unfortunately that makes the whole game look pretty terrible on an HD monitor. I've toggled about every other graphical setting I could find in both Desmume and Retroarch's configs, and tried OpenGL, Direct3D, and Vulkan, and nothing besides the resolution made any difference. It only happens if the game's internal resolution is set to higher than native, which probably has something to do with why it displays 2 glitched copies of the screen. It occurs whenever the game does a zoom transition such as when entering a building. The 2015 core also has fewer options (no AA, etc) and looks a bit worse overall, so still not perfect.īumping to note I'm getting the same problem in Black 2, using the Desmume core. ![]() There is still a less severe issue with zoom transitions though, where the new area will appear zoomed-in and skewed for a split second when first entering. EDIT2: I don't know how this slipped by, maybe I didn't properly restart the core when I was testing it, but enabling OpenGL Rasterizer in the core options seems to completely fix the issue, at least for me.ĮDIT: Tried running the Desmume 2015 core and it does fix the screen glitch issue even at higher resolutions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |